This week I've been thinking about themes. I like a theme in art, because I like to pretend other people have more of a clue than I have about life.
I'm finding it hard to think of themes for this game, as it really has no story and the environment is a whole bunch of nothing. I guess the most basic theme of our game is the basic theme of all games, which is the basic theme of all art: to leave the player a tiny bit different than they were before.
There are three main topics I've been thinking about:
1. Companionship: the trials and tribulations of. Together you may be strong, but being dependant on others also makes you vulnerable. United in a group, you can be more than the sum of your parts, but you can also feel the loneliest you've ever been.
2. Snowflakes. Snowflakes are unique. We are all unique snowflakes. What does this mean in a world made of snow? What does this mean if they're all trying to kill you?
3. Resilience. You must keep striving forward, even though death is inevitable. I think this theme resonates with me the most. You know you're not going to succeed, it's certain you're going to let everyone down, you're mostway dead already, but you have to keep going. Because what's the alternative?
This week I'll be thinking of stories, starting on a polar bear and planning my funeral. Next time I'll write on things I've learnt from Mr Ferguson's comedy workshop.